AI Cars and AI NPC Robots Chase (Unreal Engine UE4/5)

Showcasing Unreal Engine‘s move to pawn location functionality. AI cars and NPC robots have been programmed to follow the player pawn to whichever location she/he/it (third person character or car) decides to go. AI characters apply force and damage whenever they hit the player pawn. Two health bars update the two player pawns health levels respectively for the third person character and the car being driven.

© Nicholas Nachega